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Origins, originally known as the Lobby, is the main world of Dragon Adventures and where the tutorial begins for new players.

Appearance[]

NewLobby2021

Current Lobby

The Origins world consists of a main downtown area surrounded by various different biomes, such as forests, crop fields, volcanic vents, and snowy mountains, all of which spawn mobs and collectable resource nodes.

The town area of the lobby contains the Spinner Wheel, the Missions structure, the Bank, the Stables, the General Store, the Alchemy building, the Undercity portal, and the World Teleporter. Behind the World Teleporter are the Personal Farming Plots, the Farm Shop, the Farm Merchant, and the Base Area.

Features[]

The current Lobby provides players with the following features:

LobbyWheel2021

Current Spinner Wheel

The Spinner Wheel contains a variety of items the player has a chance of winning. Players can receive a free Spin Token every 24 hours and occasionally with Dragon Season rewards, players can also purchase tokens with Robux.

The Spinner Wheel can currently be found in between the Alchemy structure and the General Store.

Missions

The Current Missions Structure

Missions are daily and weekly activities that come in various difficulties. Completing missions rewards the player with Category:Items]], coins, and Season Points that allow the player to finish the Dragon Season. Doing so will reward the player with different items, with the final reward being the Season's limited dragon, displayed in front of the Missions Structure.

Missions can be located on the lower right side of the player’s screen on PC and within the Menu on mobile. The structure itself is currently located near the Bank.

Bank Teaser

The Current Bank Structure

The Bank is where players can store away items to prevent using them or for safekeeping purposes. Depositing items will put them in the bank, while withdrawing items takes them back to the player's inventory. The bank has a limited inventory space that can be upgraded with coins to hold more items.

The Bank can currently be found between the World Teleporter and the Missions structure.

Stables

The Current Stables Structure

The Stables allows players to store dragons. The player is only able to store as many dragons in the Stables that their Lair allows them to hold. If the player is only able to keep 50 dragons in their Lair, they will only be able to store 50 dragons. Players can take their dragons out from the Stables whenever they want, much like how the Bank works.

The Stables can currently be found behind the Undercity portal.

World Teleporter[]

The World Teleporter allows players to access different maps present in Dragon Adventures. Unlocking a world requires you to complete every World Mission in the prior world. The World Teleporter can currently be found in the middle of Origins' spawning area.

Undercity Portal[]

The Undercity Portal works similarly to the World Teleporter, however, it'll only teleport players to Undercity.

The Undercity Portal can be found in front of the Stables Structure.

General Store[]

Shop (Item Shop)

General Store

Players can buy and sell items in the General Store for a fixed price. The store offers Food, Healing, Resources, and Potions. The player can only sell Food and Resources. Potions have a rotating stock that refreshes every hour.

The General Store can currently be found next to the Spinner Wheel.

Origins World Shop[]

OriginsWorldStore

Origins World Shop

The Origins World Shop sells Origins-themed items and does not refresh. It currently only sells cosmetic items, potions, seeds, and eggs found specifically in Origins.

The Origins World Shop can currently be found right next to the General Store.

Alchemy stand

The Current Alchemy Structure

The Alchemy feature allows players to break down their resources and make potions from said resources.

Potion Brewery[]

Using Elixir and Alchemy Bottles, the player can craft various potions from the rotating stock, which refreshes every 24 hours. Each type of potion requires different amounts of Elixir, but all potions will only use one Alchemy Bottle.

Elixir Factory[]

Players can recycle resources to receive Elixir used to brew Potions. Each rarity requires different amounts to fulfill. When provided enough, the rarity counter will reset and the player will receive one Elixir.

Farming Plots[]

Each player is provided with a Farming Plot upon joining the game. Farming Plots will allow players to use Seeds to grow Farmable Plants and collect Food items from them to either feed their Dragons or sell for coins. The Farming Plots are located behind the World Teleporter, next to the Base Portals.

Farm Shop[]

The Farm Shop

Farm Shop

The Farming Shop provides players with various types of Seeds that can be used to plant farmable plants at for fixed prices. The Farming Shop can be found right where the Farming Plots are located.

Farm Merchant[]

Farm Merchant

Farm Merchant

The Farm Merchant buys a different farmable food item every day (resetting at 9 am AEST) for an increased sell price than in the General Store.

The Farm Merchant can be found located to the right of the Farming Plots.

Portal1

An Example of a Base Portal

Bases are plots of land located in the Lobby which are owned and customized by players. Players can hatch eggs and build on their land plot. All bases are connected to the teleporter and have a body of water nearby. Bases have the option to be locked and unlocked, for all in the server or restricted to friends. Base Portals will have a hovering username of the player that owns it (if the player has a display name, that will show up instead).

The Base Portals can be found next to the Farming Plots.

Enemies[]

Click on each tab to view the different kinds of enemies found in Origins.

The three mobs in Origins are the Boar, Falcon, and Owl. Two additional variants called the Elite Boar and Snow Owl are also present. Mobs can be found in irregular, rocky patches that are accompanied with scattered bones on dirt. Boars & Elite Boars and Owls are found throughout most of the world, Falcons are most often found atop floating islands and/or in the Salt Flats region, and Snow Owls are found in the tundra region. Mobs in Origins 1-2 Ashes, 1-2 Bacon, and/or 1-2 Meat.

Boars and Elite Boars will dig up the ground and launch rocks at players, Owls and Snow Owls will attack the player by throwing rocks at them, and Falcons will fly towards the player and swoop at players' dragons.

Level Health EXP Attack Damage
1 & 2 (Falcon) 70 or 80 (Falcon) ~20 4 & 6 (Falcon)


The Origins Boss entrance can be located at the top of the tundra biome. Masses of snow and runic pillars surround it.

Appearance[]

The Origins Boss has the appearance of a dark brown and moss-covered bovine, with a scaled head and two pairs of large curled horns. Grass and leaves sprout from its larger pair of horns, its throat, neck, forelimbs, and back. It has a long tail with mossy green fur at its tip, and green plating and claws.

Fight[]

Stage 1 begins with the Origins Boss targeting the player. It will bite the player 2 times before ramming them once. It will continue doing this until a third of its health bar has depleted.

Stage 2 begins with the Origins Boss retreating to its platform. It will create a green shield around itself that will prevent any damage to it. Four waves of four mobs each will begin dispensing out of each corner of the room. The second half of the boss's health bar will deplete each time a mob is killed.

Stage 3 reintroduces the Origins Boss with a new freeze attack. Every third ram attack will freeze the player for 5 seconds. It will continue biting the player and ramming them as well until the last of its health has been depleted.

Possible Rewards[]

All of the following items can be obtained from defeating the boss:

Common (16.7%) Uncommon (12.5%) Rare (5.67%) Epic (1.75%) Legendary (0.333%)
750-1,500 Coins 1 Origin Egg 1 Origin Preset Potion 1 Basic Elemental Potion 5 Golden Apple
3-6 Revival Heart 5-10 Apple Seed 20-40 Bacon 1 Color Shuffle Potion 5 Golden Dragonfruit
5-15 Bandages 1 Basic Personality Potion 1 Material Shuffle Potion 5 Golden Pear
1 Pupil Potion

Resources[]

Resources are collectable items found in Origins. They can be collected through nodes around the map or by fishing. Nodes come in three types, each with their own unique drops.

Food Nodes[]

Apple, Corn, Lemon

Resource Nodes[]

Leaf, Wood, Copper

Fishing[]

Item Rarity
Brown Fish Common
Goldfish Uncommon
Pink Angelfish Rare
Origin Preset Potion Uncommon
Material Shuffle Potion Rare
Primary Material Potion Rare
Secondary Material Potion Rare
Tertiary Material Potion Rare
Color Shuffle Potion Rare
Primary Color Potion Rare
Secondary Color Potion Rare
Tertiary Color Potion Rare

World Shop[]

Next to the General Store is Origins' World Shop, which sells world-exclusive items.

Item Type Price
Apple Seed Resource 50
Origin Backpack Cosmetic 2,500
Origin Fishing Rod Cosmetic 500

Origin Preset Potion

Potion 3,000

Soundtracks[]

Origin Soundtrack Track name
World "Only Just Begun"
World (night) Unknown
Boss Unknown

Origin Eggs[]

Origin Eggs can be found and collected all across Origins.

A maximum of 3 nests spawn in 9 possible locations around the map. Players can attempt to collect the egg, and upon success, it will destroy the nest and spawn another elsewhere. Nest locations can be found here.

Dragons[]

The following dragon species are native to Origins:

Rocirus[]

Rocirus Icon

"The Rocirus, a frequent sight in the Origins world, is a dragon of classic qualities. These dragons are remarkably easy to domesticate. While their average speed may not win them any races, their gentle temperament more than compensates. Rocirus dragons possess poor attack and defense capabilities, making them ill-suited for combat. Furthermore, their health is nothing to boast about, rendering them vulnerable in the face of danger. Nevertheless, their docile nature and willingness to bond with humans have endeared them to many, often finding a place as loyal companions and steadfast friends."

Cocovira[]

Cocovira Icon

"Cocoviras are some of the most common dragons to encounter. These small dragons live a mostly semi-aquatic life, as they spend most of their time around water in small herds. They're barely bothered by anything and are very friendly towards all kinds of critters, even predators, which results in them being put on the menu quite a lot. Small animals like to huddle with them for warmth when they're resting. This also makes them some of the best dragons to have as companion for a trainer. They're usually recommended as dragons for starters, but many experienced trainers appreciate their laid back personalities and cuddliness."

Bases[]

Behind the World Teleporter, there are rows of Portals that lead to every player's base. When in your base, there will be a "Build" button that allows you to edit and customize your plot of land, as well as switching the entire base's theme.

Clear Base[]

By clicking 'Clear Base,' a confirmation pop-up will appear. Clicking 'Yes' will remove everything placed in your base and return all buildings back to your inventory. This will not reset your base theme.

Build Mode[]

By clicking 'Build,' you will enter Build Mode, which allows you to place, edit, and remove buildings on your plot. Every base has a maximum of 500 placed buildings, which can be monitored on the left-side of the screen. Along the bottom will show your building inventory, where you can craft new buildings and view your currently stored ones.

Selecting a building on your plot will bring up 4 options; Store, Move, Salvage, and Rotate.

  • 'Store' will remove the building from your plot and return it to your inventory.
  • 'Move' will allow you to drag the building around and relocate it.
  • 'Salvage' will destroy the building and return a quarter of the resources it used.
  • 'Rotate' will allow you to rotate the building in either direction.
RobloxScreenShot20200314 072459038 (3)

Claiming food.

Building Categories[]

  • Incubators - Special buildings that hatch eggs.
  • Fences - Buildings that act as barriers, walls, or simply decorations.
  • Floors - Buildings that only serve as ground cover. Other buildings can be placed on top, including other floors.
  • Large Plants - Decorative buildings in the form of large-scale foliage.
  • Light Sources - Buildings that solely give off light and usually used for decorations.
  • Small Plants - Decorative buildings in the form of small-scale foliage.
  • Props - Miscellaneous buildings that don't fit in any other category. These usually consist of decorations.
  • Plot Themes - Various themes that change the entire look of your base.
  • Seasonal - Limited buildings that were received from events.

Base Lock[]

In the settings, the player can change their base lock from three options; Everyone, Friends, and No-One.

  • 'Everyone' will allow all players to visit your base.
  • 'Friends' will only allow your friends to visit, everyone else will be denied.
  • 'No-One' will deny all players and your friends, excluding the base's owner.

Trivia[]

  • When you lock your base, the portal will be closed to other users with a locked symbol.
  • While selecting an building, a rectangular barrier will appear around it. If the barrier is white, it can be placed. If the barrier is red, it is colliding with another building.


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